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Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
98
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Posted - 2013.02.11 04:51:00 -
[1] - Quote
I love the idea of transporting clones in ships! Especially if the guy that loots it can melt it down and get some of your skill points!!! Man to hell with PLEX and ISK and MODS lets make SP's lootable, and make organ jacking a profession.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
100
|
Posted - 2013.02.11 11:33:00 -
[2] - Quote
Jada Maroo wrote:Lower clone prices, cut the delay in jump cloning, get rid of leaning implants, speed up training to compensate.
You shouldn't have to train more slowly because you PVP. For as much as CCP claims to want to encourage PVP, the loss of SP gain speed (or the loss of a very expensive pod) is one of the biggest barriers to jumping into the null sec pool.
I just noticed this. Making Eve easier and less risky will make it boring. Jumping into null and PvPing everyday is exciting because it is scary and risky. Your implants are part of that risk, if you want lower risk then wear cheaper implants. The player who wears expensive implants has an advantage and pays for that advantage in greater risk.
I hate the jumpclone timer myself, but it is one of the limitations that we need to plan for, without those limitations there is no planning required, and that is a big part of Eve. He who plans better has an advantage. Also the jumpclone timer is one of the things that keeps NewEden a big place, the shorter that timer is the smaller New Eden is.
As for clone prices; if someone doesn't want to put their clone at such risk then they can go to Empire space to PvP. Risking your pod is one of the things that separates Null sec from Empire space.
Doing away with these risks and limitations would make NewEden a smaller less exciting place.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
101
|
Posted - 2013.02.11 18:42:00 -
[3] - Quote
Why didn't you guys stop training if clone costs were becoming prohibitive? Train an alt designed to fly frigs if that's what you want to do. I don't know what is more disheartening; the fact that you guys are asking for Eve to make up for your fail character build or the possibility that they will concede to your demands.
Woohoo lets all go ride the rides in Eve land!
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
101
|
Posted - 2013.02.11 19:45:00 -
[4] - Quote
Sergeant Acht Scultz wrote:Corey Fumimasa wrote:Why didn't you guys stop training if clone costs were becoming prohibitive?
Train an alt designed to fly frigs if that's what you want to do. I don't know what is more disheartening; the fact that you guys are asking for Eve to make up for your fail character build or the possibility that they will concede to your demands.
Woohoo lets all go ride the rides in Eve land! You have a very short vision of what gaming and fun is and would like Eve to be what it was back in your stone age 2003. Flash news: it's not and you'll have to get over it sooner than later. ..... are more players not liking the current status than the other way around, will you get over it ?
If its a closed issue why the discussion? Take your winnings and move on.
I play Eve because it is a challenge, every move is a puzzle, and there is a cost for mistakes. That is what keeps it interesting and exciting for me.
Many people have been coming back to Eve after long breaks, players who remember what Eve was like in 04 and 05. They are not coming back because they remember the easy old days when loosing ships and clones was a joke, or because they heard that Eve finally caved in to the "themepark" players. They are coming back because they remember Eve as being a challenge.
I wouldn't bet on CCP going one way or the other with this.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
101
|
Posted - 2013.02.11 23:52:00 -
[5] - Quote
Ankles McGlashan wrote:I'm definitely a fan of getting rid of clone upgrades completely. Just an annoying and pointless ritual to go through which punishes me for being absentminded and forgetful and rewards me for having a smartphone and Aura.
Or at least have some sort of undock warning dialogue. That's not exactly babying us any more than jumping into low-sec is it? No, its not hand holding any more than the lowsec warning, they are both horrible ideas that make Eve kinder and gentler.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
101
|
Posted - 2013.02.12 00:04:00 -
[6] - Quote
Wacktopia wrote:baltec1 wrote:Lower the cost so my clone is not more expensive than my ship would be nice. This. Clone costs are a bit pointless to be honest. What does the clone cost actually achieve other than an ISK sink?
By that argument ships, mods and implants should also be free. Miners and industrialist could be compensated by NPC purchasing agents and then everyone would be happy.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
101
|
Posted - 2013.02.12 00:09:00 -
[7] - Quote
Ankles McGlashan wrote:Corey Fumimasa wrote:No, its not hand holding any more than the lowsec warning, they are both horrible ideas that make Eve kinder and gentler. Or less tedious. And by golly eve needs to do it self every favour it can on that front. tedious = attention to detail; Eve has always rewarded that sort of play, it is similar to chess and poker and Bridge that way. Eve will make a terrible FPS. I can't for the life of me understand why so many people are trying to push it that way.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
101
|
Posted - 2013.02.12 01:07:00 -
[8] - Quote
Ankles McGlashan wrote:Corey Fumimasa wrote:tedious = attention to detail; Eve has always rewarded that sort of play, it is similar to chess and poker and Bridge that way. Eve will make a terrible FPS. I can't for the life of me understand why so many people are trying to push it that way. I'm not quite sure how 'can we get rid of this pointless death and distraction tax?' really equates to 'give me a flight stick please' each to their own and their ADHD meds though. I'm sorry to have pushed you to vague metaphors and thinly veiled insults, it was not my intention.
It's just that the Eve players I remember looked at every setback and defeat as a lesson learned and a good tactic for future use. Now it seems that setbacks are an obstacle to gameplay. And so they are done away with and mitigated to the point that only one type of gameplay will exist in Eve.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 11:56:00 -
[9] - Quote
Last night just before I fell asleep it occurred to me that expensive clone prices are a very significant limitation for characters with high SP totals. To remove this limitation is in effect making those characters even more powerful.
And yet there has been no discussion of how to rebalance after this boon is granted
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 12:26:00 -
[10] - Quote
Ankles McGlashan wrote: a 10 year old character may not be any better at flying T1 frigs than a 1 year old, however he has an order of magnitude in clone liability over the younger player.
Not if he stopped training at the point that the frig pilot was maxed out in skills. In that case they have exactly the same clone liability. And the 10 year old account has 2 alts, one for big ships, and one for making ISK outside of combat. That is how Eve is won. The "I want to put all my points into one character and then complain that his clone is too expensive to PvP" Is a fail character build and it should be subject to the same consequences for failure that every other player in Eve must face.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 12:34:00 -
[11] - Quote
Qvar Dar'Zanar wrote:I would be all for adding clones to the market, if that didn't mean that you cannot change where your clone is installed at any time. What like you have to physically fly the clone out to a station to install it? No more pick a starter station pod expressing around. That is a great idea.
And maybe make it so that players have to travel to one of a few spots in Eve to finalize a clone and once finalized that clone can be looted and SP's stolen from it. Make them riskier than PLEX to move around.
Or maybe make it so that the clone can only be created to cover existing SP's. Anything trained after that will be lost if someone gets podded. So now players have to plan training and combat more accurately. This would have the side effect of encouraging more alt accounts.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 12:52:00 -
[12] - Quote
Sergeant Acht Scultz wrote: Not a massive change for overall game, but a huge change for higher SP players now able to have fun flying a cheapo throw away T1 frig for fun since it doesn't use any more SP to fly it than a lower SP character.
Use an alt if you want cheap throw away combat. Or jump clone to empire space to fight. You are asking for a huge increase in the versatility and power of your character and offering nothing to mitigate that effect or to replace the sink.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 13:05:00 -
[13] - Quote
Ankles McGlashan wrote:
I agree that that's what the game encourages, and it's why I started this character for PvP.
It also means my alt rarely leaves highsec as I'm unwilling to double up core, defense and combat training for him. I'm not sure if that is really the sort of behaviour the game should encourage.
It isn't, Eve needs more reasons for non combat characters to go to nullsec, more industry and opportunities for advanced research perhaps.
Your situation also brings up the issue of pilot skills for non combat characters, they shouldn't need them. I wish we could contract characters to be moved so that a station bound character didn't have to fly itself, although there should be substantial benefits to being able to do so.
I still think that industry slots should be moved to PI, then industrialists would have to fly or contract stuff back and forth to their PI locations. This would create benefit for all in one characters but not necessitate them.
Anyway, you did it right as far as how to build your account with different characters for different activities. And you nailed the real problem here; it is not clone prices, its with the limitations on non-combat characters and the need to train them to be pilots even though that's not their purpose.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
102
|
Posted - 2013.02.12 14:06:00 -
[14] - Quote
Ankles McGlashan wrote:
No it is clone prices. Otherwise I would happily lump all my SP on one character and have augmented jump clones for different activities, with the implants I choose to insert being the risk I take for the rewards I perceive and no different to fitting my ship.
I'm not against alts I just don't think you should have to play with all three characters to avoid bad game design features.
Its not a bad game design feature. It is a very important sink and it is a character limitation that rewards good character planning. Every voice to the contrary thus far has just been some variation of "make Eve easier."
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
104
|
Posted - 2013.02.12 15:13:00 -
[15] - Quote
Zilero wrote:Now Goons are the ones with the expensive clones....  Ahh that makes sense, they prolly just finished running the numbers on that little dust up in Asakai the other day.
I bet the numbers there reveal that Test will destroy the CFC in a battle of attrition just on clone costs. Hordes of lowskill pilots from Test just smashing into the ubber clones on the Goon side. Interesting.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
104
|
Posted - 2013.02.12 15:17:00 -
[16] - Quote
Sergeant Acht Scultz wrote: Gaming must be a fun experience even when the loss is "total", many changes including the increasing number of higher SP characters playing the game will have an impact on this positive change so that login to Eve does not enforce the feeling of having a second job or require microtransactions (I already pay my sub with real money and it's clearly enough)
So now "Eve is Dying! We need to make clones cheaper." Go on tell me more.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
104
|
Posted - 2013.02.12 15:25:00 -
[17] - Quote
Sergeant Acht Scultz wrote:Corey Fumimasa wrote:Zilero wrote:Now Goons are the ones with the expensive clones....  Ahh that makes sense, they prolly just finished running the numbers on that little dust up in Asakai the other day. I bet the numbers there reveal that Test will destroy the CFC in a battle of attrition just on clone costs. Hordes of lowskill pilots from Test just smashing into the ubber clones on the Goon side. Interesting. Once again you're jumping on someone comment and state silly things. 
Its not silly, two of the biggest coalitions in Eve were on the brink of outright war a few weeks ago. Test backed down and they blew off some steam in Asakai. But Montolio was forced to publicly admit the superior position of Mittens, even though by my estimation HBC had the upper hand, PL will not side with Goons they will wait it out and grab what they want when everyone ois sick of fighting.
That leaves Goons v Test and the clone expense for Goons will be a lot more than the cost for HBC. Maybe enough for Test to win the fight, and certainly enough to get Mittens to beg for a reduction in clone prices.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
105
|
Posted - 2013.02.12 18:17:00 -
[18] - Quote
fukier wrote:Ankles McGlashan wrote:Corey Fumimasa wrote:Its not a bad game design feature. It is a very important sink and it is a character limitation that rewards good character planning. Every voice to the contrary thus far has just been some variation of "make Eve easier."
it doesn't make it easier, it just abolishes the convoluted workaround of having two or three characters to do the job of one which either requires more time or more money for additional accounts. this guy gets it! Who? me or Ankles?!
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
110
|
Posted - 2013.02.13 15:35:00 -
[19] - Quote
fukier wrote: ankles... i dont like paying so much isk for loosing a frig
Fair enough. I do like a lot of your ideas about making clones transportable, and making them a player made item. And I also think that we will see some kind of cost cut for high end clones.
I personally don't agree with it, but I'm not going to hold my breath and jump up and down if they bring those costs down.We shall see.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
110
|
Posted - 2013.02.13 15:53:00 -
[20] - Quote
Mag's wrote:Corey Fumimasa wrote:Its not a bad game design feature. It is a very important sink and it is a character limitation that rewards good character planning. Every voice to the contrary thus far has just been some variation of "make Eve easier."
So you're saying I'm being penalized, because I didn't plan my character training correctly?
I'm saying that an account with all its SP's in one character has advantages and disadvantages. An expensive clone being a huge disadvantage that people want to go away. While keeping all of the advantages. It is an unfair adjustment that will unbalance the current power structure.
The thing is there are some players who planned on people having that disadvantage and built to take advantage of it. The case of Test v. Goons being the big one.
Most people look at this and see more pewpew, there are however very specific winners and some losers with a change of this magnitude. That is probably why CCP was so vague about "being unhappy with clone pricing." It needs some work, but its a big issue with far reaching consequences balance wise.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
113
|
Posted - 2013.02.13 17:31:00 -
[21] - Quote
Mag's wrote:The only advantage is being able to use different ships. When you fly a frig, there are only so many skills you use. It's the same for everyone. This is what makes Eve's skill system so great.
People should not be punished for having one account or training only one character. As much as I agree with many things you say bud, that's simply illogical. You're basically saying sure you can fly anything you want, but to keep clone costs down, you must train multiple character and have multiple accounts.
The cost of replacing many of my clones, dwarfs the medical cost. This isn't simply about ISK, it's about balance and changing a mechanic that penalizes longevity. It's about allowing people to choose.
Test v goons is irrelevant to me and this tbh. But CCP haven't been vague. Page 48 of the last CSM meeting will tell you exactly what they think of this and even the SP loss.
I'm all for sinks and would like more to be introduced. But this sink needs a rework.
There's huge advantages to having all your skills in one character: If you move you only need to move one char, you never need to log out then back in to do something, you don't have to contract goods back and forth or remember who has what, it saves you a month training time on core skills.
You are not being punished for playing one toon, there are great advantages to that. As with all things in Eve it comes with some limitations and problems too, high clone cost being one. The assumption that playing one char should be better than playing 3 characters is strange to me. It doesn't make the game better, there are 3 slots to take advantage of, and most MMO players have more than one character. Why would CCP give players who only have one character and advantage over those who play all 3?
You made the choice, for whatever reason, to skill up one toon. While other players put up with the disadvantages and complications of working multiple characters and now you want CCP to invalidate all of that work. You can roam freely while multi character accounts must log out and back in and shuffle gear and funds around.
And this is to say nothing of taking advantage away from characters who spent months of training time and grinding faction to be able to afford their clones and gear because they could see where the clone prices were going.
If you want cheap clones then you compensate all those players that worked and planned to play the game as it was presented instead of complaining about it being unfair.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
113
|
Posted - 2013.02.13 18:01:00 -
[22] - Quote
Mag's wrote:But there is one problem with your stance, I haven't simply trained up one character. I have in fact 4 high SP characters. I would have had 8, but I have sold 4 character that were way over 100 mil SP and closed the accounts. Having one character is not an advantage, that's why I have more. More chars make life a lot easier, because I can be in multiple places at the same time.
Each character I have, can do certain things better than the other. I simply don't understand your stance. It makes no sense.
And you personally have no problems paying for clones, you roam lowsec and have plenty of income to pay for your losses. That is how the game should be played, you are rewarded for good planning and a solid understanding of the game.
Most of the guys arguing for this are looking for a shortcut. They don't want to play the game as presented, they want the game to conform to their idea of what is fun. That works fine in a closed system, but Eve is not a closed system, and benefits to one population result in setbacks for another.
Freeing high skill point characters from the burden of clone costs will allow them up to be much more aggressive, those players will be suddenly more powerful than they were before.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
114
|
Posted - 2013.02.13 18:14:00 -
[23] - Quote
Mag's wrote:OK fair enough, we'll have to agree to disagree on this. Is that OK?
Yeah I'm good with that. Like I was telling Fukier I think CCP will lower the cost for clones on the high end. I enjoy the discussion not as an attempt to shape the game or influence CCP, rather its interesting to theorize what they might do and why. And then sometime in the future we get to see if we were right!
The other interesting thing about that is it confirms or denies certain aspects of the game that we are not privy to. Sort of a way to see behind the doors in Eve R&D.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
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